The increasing popularity of mobile and wearable devices and the growing trend towards shopping as a leisure activity offer new opportunities for interaction in the retail domain. This workshop brings together researchers and practitioners to jointly explore the field and to find out how mobile interactions need to be designed to be attractive to customers and retailers alike. In addition to the discussion of topics, the workshop seeks to establish a basis for a continuous exchange between those who are active in the cross-section of research between mobile interactions and retail.
Submission Deadline | August 5th, 2020, everywhere on earth via easychair |
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Notification of Acceptance | August 26th, 2020 |
Workshop Day | October 5th, 2020 |
The increasing popularity of mobile and wearable devices and the growing trend towards shopping as a leisure activity offer new opportunities for interaction in the retail domain. The Workshop on Mobile and Wearable Interactions in the Retail Domain (MWIR) brings together researchers and practitioners to jointly explore the field and to find out how mobile interactions need to be designed to be attractive to customers and retailers alike. Relevant topics might include, but are not limited to
In addition to the discussion of topics, the workshop seeks to establish a basis for a continuous exchange between those who are active in the cross-section of research between mobile interactions and retail.
To apply for the workshop, we invite submissions of position papers in the SIGCHI Extended Abstract format with a maximum length of 4 pages (not including bibliography). Position papers should address either previous work or future planned work in the broader scope of mobile interactions. Each participant will have 5 minutes for an oral presentation of their work. Position papers will be be juried by an expert committee. Participants will be selected according to the suitability of their research to contribute to the workshop outcome or the relevance of their workshop position paper. Upon acceptance, at least one author of each accepted paper must attend the workshop.
Given the current situation, the workshop will take place virtually. We are currently looking into engaging online formats for the workshop. As soon as more details are known, we will post them here.
9.00 | Welcome and Introduction |
9.15 | Paper Sessions with Discussion |
13.30 | Break-out Sessions |
16.45 | Wrap-up and Next Steps |
17.00 | End of Workshop |
is a researcher at the German Research Center for Artificial Intelligence (DFKI) and head of the Innovative Retail Laboratory (IRL). His main research interests are interactions with wearable devices, especially same-side interactions, how these can be integrated in everyday life, e.g.\ during shopping, as well as enhanced shopping experiences due to utilizing of, ideally invisible, technologies. He will be the main contact person for the workshop.
is a senior researcher at the German Research Center for Artificial Intelligence (DFKI) and as part of the Innovative Retail Laboratory, he is currently involved in projects on the Transfer of Control (ToC) between humans and autonomous systems (e.g.\ collaborative retail robots and other self-driving vehicles), intelligent retail environments, and shopping in virtual and augmented realities.
is a researcher at the German Research Center for Artificial Intelligence (DFKI) and as part of the Innovative Retail Laboraty, he is working on interactive experiences in intelligent retail environments.
is an Associate Professor in the Department of Architecture, Design and Media Technology at Aalborg University, Denmark. His research focuses on wearable and tangible computing as well as novel prototyping and fabrication techniques.
is an Associate Professor in the Department of Computer Science at University of Helsinki, Finland. His research interests include distributed systems, pervasive data science, and sensing systems.
is a researcher at the Fraunhofer Institute for Integrated Circuits IIS in Nuremberg, Germany. His research is oriented towards interactional value creation and the development of in-situ methodology for innovation spaces.